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wiki:history [2010/04/18 21:19] – created cruchotwiki:history [2013/10/07 13:05] (current) – removed ben
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-==== The history of Counter-Strike from beta 1.0 to 6.1 ==== 
-<code> 
-BETA 6.1 
-[server side only] 
--------- 
-[3.24.00]\\ 
-- off center shooting fixed 
-- greatly improved nightvision 
-- can buy nightvision using the 'buyequip' command 
-- ammo bugs fixed 
-- 120 round limit for the mp5 and tmp 
-- prisoners are notified when someone escapes 
-- draw games eliminated, now scenario specific 
-- new TK 1 round "time-out" penalty  
  
-commands: 
---------- 
-mp_autoteambalance 0/1 
-toggles the auto balancing of teams 
- 
- 
-BETA 6.0 
--------- 
-[3.10.00] 
- 
-- added MAC-10 weapon 
-- added Steyr Aug weapon 
-- added new gametype: Assassination (as_x) 
-- added new gametype: Escape (es_x) 
-- added right and left handed weapons 
-- added new radar tracking for teammates 
-- re-added Night Vision Goggles 
-- added new Terrorist Snow player model 
-- added new CT French GIGN player model 
-- tweaked player speeds / acceleration 
-- added new radio commands 
-- redone mp5 model / animations 
-- added maps de_fang, es_jail, es_frantic, 
-  as_oilrig, as_riverside, cs_747 
-- updated previous maps 
- 
- 
-New Beta 6.0 Commands: 
----------------------- 
-+showradar (default) : Turns radar on. 
--showradar : Removes radar from your screen. 
-nightvision : Bind this key to toggle NVG when purchased. 
- 
- 
-Misc 6.0 Notes: 
---------------- 
-Assassination Gameplay: One member of the CT team will serve as the VIP. 
-The object is to get the VIP safely to the pre-defined escape points. If he 
-dies, the CT's lose the round. If he makes it safely, the CT's win. VIP has 
-a unique skin, only carries a knife, and has ample body armor. Certain 
-weapons cannot be purchased by each team in this gameplay scenario. 
- 
-Escape Gameplay: The T team starts out in a fortified location and must 
-"escape" to one of the pre-defined escape points. The CT's must exterminate 
-them before they can escape. The T's win the round once 50% of the team has 
-successfully escaped. They can also break into the armory to steal weapons, 
-or just get out of there. The two teams will switch roles after every 8 
-rounds of play. 
- 
-After buying NVG, you toggle it on/off by using the "nightvision" command. Be 
-warned that the NVG will not be effective on every hardware setup. It may or not 
-work well for you. 
- 
-To switch between right and left hand weapons, go to: 
-multiplayer > Customize > Advanced Options 
-There will be a checkbox for you to select the hand of your choice. 
- 
-BETA 5.2 
--------- 
-[1.10.00] 
- 
-- Fixed crashing bugs  
-- Implemented a new lower bandwidth chasecam 
-- Prevented players from changing name when they're dead 
-- Fixed scoreboard not showing 20 players 
-- Show scoreboard at the end of the map rotation 
- 
-BETA 5.0 
--------- 
-[12.23.99] 
- 
-New Content: 
-- Added Benelli XM 1014 fully automatic shotgun 
-- New Hostage model and two new skins. 
-- SAS model added as a selectable CT 
-- Added maps cs_backalley and de_train 
-- Updated maps cs_station, de_nuke, de_dust, and de_prodigy 
-- New icons for HUD (money, weapons, armor, timer, C4, defuse Kit, scoreboard) 
-- Added buy zones, reload zones, hostage, and bomb target zones to HUD. 
-- an extensive help manual located at \half-life\cstrike\manual\index.htm. 
-- Verbose Auto-help 
-- added auto-id 
- 
-Gameplay Changes: 
-- C4 is now an equipment item in slot 5 (to plant, select then hold down fire) 
-- C4 can only be planted in bomb delivery zone 
-- To defuse a bomb Counter Terrorists must target C4, press and hold the USE key 
-- CTs can defuse C4 without a defuse kit in 10 seconds 
-- CTs can defuse C4 with a defuse kit in 5 seconds  
-- A progress meter is added showing CTs their progress defusing a bomb 
-- A progress meter is added showing Ts their progress planting a bomb (this takes 3 seconds) 
-- Defuse kit now an item which can be purchased - Nobody starts with a defuse kit 
-- Defusing bomb wins round for Counter Terrorists 
-- C4 can be dropped for other teammates 
-- Hostages are automatically rescued at hostage rescue zones 
-- Counter Terrorist and Terrorist teams are now labeled 
-- Individual frags can be toggled on or off 
-- Ghosts can be made visible to other ghosts (client defined) 
-- Pre-Round grace timer standard setting 6 seconds (server defined) 
-- Three observer modes: classic ghost, locked chasecam and freelook chasecam ( press jump to toggle) 
-- Auto-find teammate in observer mode (primary fire) 
-- New radio messages and organization of radio keys (standard, group and report messages) 
-- Can hear other players reloading 
-- Mission briefing added to maps (can also be invoked during round) 
- 
- 
- 
-BETA 4.1 
--------- 
-[12.1.99] 
- 
-[server side only release] 
--team chat while dead works 
--icon mixup for bomb/defuser fixed 
--slightly less money given to losers 
--allow Ts to pick up C4 if it's not planted in the proper spot (crouch) 
--default C4 timer to 35 seconds 
--toned down P228 
--prevent players from buying stuff when they're dead by using aliases 
--accuracies tweaked 
- 
- 
- 
-BETA 4.0 
--------- 
-[11.5.99] 
- 
-- Added Sig P228 pistol, and Steyr Scout sniper rifle 
-- Added new gameplay scenario involving C4 bombs 
-- tweaked firing system for all guns 
-- added High-Explosive (HE) grenades 
-- modified hostage rescue scenario (rescuing 50% of the hostages will result in a CT win) 
-- modified kick vote system (only 65% of a team is needed to kick vote someone off) 
-- loose guns are removed at the start of a round. (no more gun running) 
-- loser bonuses are increased to allow the losing team to stand a fighting chance 
-- altered money bonuses for rescuing hostages : 
-- added cs_station, de_nuke, de_dust, de_prodigy 
-- modified cs_ship, cs_siege, cs_docks, cs_tire, cs_facility 
-- automatic flashbang .wav added back 
-- new, closer rescue points added to cs_ship, cs_siege, cs_tire 
-- new ammo system, primary and secondary (less mind boggling) 
- 
- 
- 
-BETA 3.1 
--------- 
-[9.16.99] 
- 
-- Bullet penetration bug fixed 
-- Radio .wav's now have lower volume 
-- Removed automatic .wav's (death, flashbang) 
-- fixed MRAD_ENEMYSPOTTED error 
-- Disorientation system changed 
-- Added "ignoreradio" command to only ignore .wav's 
-- Flashbang Shrapnel altered 
- 
- 
- 
-BETA 3.0 
--------- 
-[9.14.99] 
- 
-- Added a knife weapon for those last resort situations 
-- Added a kevlar+helmet combination 
-- *GREATLY* improved hostage path AI 
-- Added concussion grenades which shoot out shrapnel as well as a bright flash 
-- Added a new weapon, the Fabrique Nationale P90 submachine gun 
-- Added a radio system 
-- Modified the scoreboard 
-- modified the shotgun 
- 
- 
- 
-BETA 2.1 
--------- 
-[8.17.99] 
- 
-- added new vesion of cs_assault (compatible w/ hlserver.exe) 
-- added scientist model for hlserver.exe 
-- added assault's proper sky 
-- fixed telefragging  (cs_alley will no longer telefrag) 
-- fixed dropweapon 
-- fixed those spurious 'player joined' messages 
-- changed Ak-47 price 
- 
- 
- 
-BETA 2.0 
--------- 
-[8.13.99] 
- 
-NEW Features : 
-- Three new guns added : {Sig SG-552 Commando , AK-47 , Desert Eagle} 
-- Added silencers to the USP .45 Tactical and the Colt M4A1 
-- Added a round timer which shows how much time is left in the round 
-- Added team scores which shows how many rounds a team has won 
-- Added Night Vision Goggles 
-- Added new entity for mappers to use (info_hostage_rescue) 
-- Optimized all the models for lower r_speeds! 
-- Ability to assign keys to all of the commands from the controls menu   
-  (courtesy of cannelbrae of Gunman project) 
- 
- 
- 
-BETA 1.2 
--------- 
-[7.20.99] 
- 
-- 5 second "molasses period" at the start of all rounds to dissuade rushing tactics  
-- kick option added 
-- Refined the prices for some of the gunS 
-- made the kevlar MUCH more effective (it now covers people's arms)  
-- made jumping and shooting MUCH more inaccurate for all the guns 
-- added a $16,000 salary cap  
-- tweaked the bonus money awards.  
-- tweaked the flashbangs effectiveness 
- 
- 
- 
-BETA 1.1 
--------- 
-[6.27.99] 
- 
-- greatly improved server stability, crashes should be eliminated 
-- primary servers will now work with CS 
-- fixed the ammo and armour reset bugs 
-- balanced the economic system a bit 
-- added new firing mode for the glock18 
-- enabled 'mp_friendlyfire' command for server admins 
-- fixed map rotation 
-- adds two new maps: cs_assault & cs_desert 
-- cs_siege fixes 
-- cs_wpndepot fixes 
- 
- 
- 
-BETA 1.0 
--------- 
-[6.19.99] 
-Features : 
- 
-- weapons: usp, glock, shotgun, m4a1, mp5 navy, TMP, awp, G3/SG-1 & FN M249 PARA  
-- hostage rescue scenario 
-- custom maps: cs_siege, cs_mansion, cs_wpndepot, cs_prison 
- 
- 
- 
-------------------------------------------------------------- 
- 
- 
- 
-Counter-Strike is a modification (MOD) to the excellent game, Half-Life. It modifies the multiplayer aspects of Half-Life to bring to it a more team-oriented gameplay. Not terribly unlike Team Fortress 2, Counter-Strike provides the player with an experience that a trained counter-terrorist unit or terrorist unit experiences. 
-  
-The MOD is team-based featuring one team playing the role of the terrorist and the other team playing the role of the counter-terrorist. Each side has access to different guns and equipment, as well as different abilities. Maps have have different goals such as: hostage rescue, assassination, bomb defusion, Terrorist escape, etc.  
- 
-Weapons include the usual assortment of pistols, shotguns, assault rifles, sniper rifles, grenades, demolition devices. Each side has access to a different subset of weapons so for example only the counter-terrorist can use the M4A1, and only the terrorists can use the AK-47. 
- 
-We are confident that we've created a MOD quite unlike any other. We hope you will be immersed in 
-the frightening and intense world of Counter-Terrorism. 
- 
- 
- 
- 
- 
- 
------------------- credits --------------------------------- 
- 
- 
-THE CS TEAM 
------------ 
- 
- 
-| Name | Gooseman 
-| E-mail| gooseman@counter-strike.net  
-| Position | Project leader, Head modeler, Head coder, Head-job 
- 
- 
- 
-| Name | cliffe 
-| E-mail| cliffe@counter-strike.net  
-| Position | 2d-graphics, sound effects, QA, PR, game design, etc. 
- 
- 
- 
- 
-The Mappers: 
------------- 
- 
-as_oilrig 
-by MacMan  
-macmaninfi@aol.com 
- 
-as_riverside 
-Zaka zaka@mbnet.fi 
- 
-de_fang 
-by Jo Bieg  
-MEEEEDIC@gmx.net 
- 
-cs_backalley 
-by TYR  
-tyr@barking-dog.com 
- 
-de_railroad 
-by KaRRiLLioN  
-JHCorwin@pageinc.org 
- 
-es_frantic 
-by Barney (aka Narby) 
-fragged101@yahoo.com 
- 
-de_train 
-by Chris Mair 
-chris@barking-dog.com 
- 
-es_jail 
-by Bluestrike 
-inspiratie@hotmail.com 
- 
-cs_militia 
-by Andrew Aumann 
-andrewja@home.com 
- 
-cs_747  
-by Markus 
-witchdawn@hotmail.com 
- 
-cs_docks 
-by N0TH1NG 
-N0TH1NG@mailcity.com 
- 
-cs_siege 
-by N0TH1NG 
-N0TH1NG@mailcity.com 
- 
-cs_assault  
-by CryptR  
-lmuur@dlc.fi 
- 
-de_dust 
-by Davej (Curtains) 
-dave@3dgaming.com 
- 
-de_prodigy 
-by Hobbit 
-hobbit@bellatlantic.net 
- 
-de_nuke 
-by MEEEEDIC 
-jogi@netads.de 
- 
- 
-The texture Artists: 
--------------------- 
- 
-Chris Ashton (aka Macman) 
-MacManInfi@aol.com 
- 
-Ido Magal 
-ido@dnai.com  
- 
- 
-HUD Ammo Sprites: 
------------------ 
- 
-Viper-x 
- 
- 
-Splash and Console 2d Art: 
--------------------------- 
- 
-Cliffe 
- 
- 
-Special Thanks: 
---------------- 
- 
-Thanks to: 
----------- 
- 
-Mr_Grim : for his help in coding the radio system, and other things 
-BETA test team         : for helping us test.. and for providing the occasional premature leak 
-Valve Software         : for their constant support 
-Fanny : for giving Gooseman motivation! 
-Mappers, Texture artists 
- 
-Extra special thanks to: 
------------------------ 
-Ben Wilder <wilder@cleanweb.net> 
-For writing the program to mirror the weapons to the right hand! 
- 
-Also thanks to: 
---------------- 
-Oddjob, Mr. Grim, and Dallas Frank of the A-Team; Mindvision for the great installer; MTG; A.J. McLean; Hyperboy; BetaMax @ GFN (Brent Bussey); Valve Software; Art Min; Erik Johnston; Stikky & Adrian @ Gameplay; Lestat, Anarchy, Matt; BizzyBlaster; D0gzilla; Chris Mair; Barking Dog Studios; Gamefan Network; Mutated Jellyfish; Gameplay.com; Darkman; TeamGT; Justin Bunnell, Hal; Erik Johnston @ Valve; Leon Hartwig; Arcticom's Fro; shirow @ mod central; Geronimo; Peter North; Eyeburn; all the server admins who have helped us test .dll's; RzE; MatteusX; John Jensen, Mr. Fraggle, all the CS mappers and texture artists; and the CS players.  
- 
- 
- 
- 
- 
- 
-Console Commands: 
------------------ 
- 
-Server Options: 
- 
-mp_limitteams (default 2) 
-Maximum number of players that one team can have over the other. To entirely disable team limiting, set to 0. 
- 
-sv_restartround (default 0 sec) 
-Time until the game restarts fresh, or 0 to not restart. This will reset all frags, scores, weapons and money to default. Use this to coordinate clan matches. 
- 
-mp_autokick (default 1) 
-Enable automatic team-killer banning and idle client kicking. 
- 
-mp_chasecam (default 0) 
-Limit observers to chase modes. 
- 
-mp_c4timer (default 45 sec) 
-C4 timer duration. Minimum of 15, maximum of 90. 
- 
-mp_freezetime (default 6 sec) 
-The length in seconds of the Freeze period at the beginning of rounds. Set to 0 to disable. 
- 
-mp_roundtime (default 5 min) 
-The maximum length a round can last, in minutes. Minimum of 3, maximum of 15. 
- 
-mp_friendlyfire (default 0) 
-Set to 1 to enable friendly fire, 0 to disable. 
- 
-mp_timelimit (default 0 min) 
-Period between map rotations. 
- 
-mp_footsteps (default 1) 
-Set to 1 to enable footsteps, 0 to disable. 
- 
-mp_flashlight (default 1) 
-Set to 1 to enable the use of flashlights, 0 to disable. 
- 
-sv_sendvelocity (default 0) 
-Set to 1 to enable complex server physics and decals ( for low lag situations), 0 to disable. 
- 
- 
- 
-Client Options: 
- 
- 
-rate (default 2500) 
-This command controls how much information you recieve from the server you are connected to. For a 14.4 connection set your rate to 1500, a 33.6k connection should be 3000, a 56k 3500, an ISDN should be 5000, and all connections faster than that should be between 5000 and 9999. 
- 
-cl_observercrosshair (default 1) 
-Set to 1 to enable crosshairs in Observer mode, 0 to disable. 
- 
-cl_hidefrags (default 1) 
-Set to 1 to hide all frag/death counts on the Scoreboard but your own, 0 to show. 
- 
-hud_centerid (default 0) 
-Set to 1 to center auto-ID text on screen, 0 to have auto-ID text in the bottom left corner. 
-Infokey settings. Type "setinfo" to check the status of all infokey settings. To change one, type "setinfo <keyname> <value>". 
- 
-+showradar (default) 
-Turns radar on. 
- 
--showradar 
-Removes radar from your screen. 
- 
-nightvision 
-Bind this key to toggle NVG when purchased. 
- 
- 
-InfoKey Keynames: 
- 
-dm (default 1) 
-Set to 1 to display map briefings after loading new levels, 0 to disable. 
- 
-ghosts (default 0) 
-Set to 1 to see ghosts when in Observer mode, 0 to disable. Disabling ghosts can potentially improve lag in high lag situations. 
- 
-ah (default 1) 
-Set to 1 to enable auto-help, 0 to disable. Auto-help gives the player hint messages throughout the game. 
- 
- 
- 
- 
---------------------- 
- 
- 
- 
-Don't forget to visit the other sites on the Counter-strike.net network! 
- 
-The Official CS Web Site 
-http://www.counter-strike.net/ 
- 
-CSSkins 
-http://skins.counter-strike.net/ 
- 
-Anarchy Design 
-http://anarchy.counter-strike.net/ 
- 
-CSNation 
-http://csnation.counter-strike.net/ 
- 
-CSClanworld 
-http://clanworld.counter-strike.net/ 
- 
-Counter-Server 
-http://server.counter-strike.net/ 
- 
- 
- 
- 
- 
---readme.txt by cliffe : any flames to cliffe@counter-strike.net 
- 
- 
-</code> 
  • wiki/history.1271618391.txt.gz
  • Last modified: 2010/04/18 21:19
  • by cruchot