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cs_history

The history of Counter-Strike

Chronology

  • Beta 1.0 - June 19, 1999
  • Beta 1.1 - June 27, 1999
  • Beta 1.2 - July 20, 1999
  • Beta 2.0 - August 13, 1999
  • Beta 2.1 - August 17, 1999
  • Beta 3.0 - September 14, 1999
  • Beta 3.1 - September 16, 1999
  • Beta 4.0 - November 5, 1999
  • Beta 4.1 - 1st December 1999
  • Beta 5.0 - December 23, 1999
  • Beta 5.2 - January 10, 2000
  • Beta 6.0 - March 10, 2000
  • Beta 6.1 - March 24, 2000
  • Beta 6.2 - March 26, 2000
  • Beta 6.5 - June 5, 2000
  • Beta 6.6 - June 22, 2000
  • Beta 7.0 - August 26, 2000
  • Beta 7.1 - September 13, 2000
  • 1.0 - November 8, 2000
  • 1.1 - March 10, 2001
  • 1.2 - July 12, 2001 (for sale)
  • 1.3 - September 19, 2001
  • 1.4 - April 24, 2002
  • 1.5 - June 12, 2002
  • 1.6 - September 15, 2003 (with Steam)

Changelog from beta 1.0 to beta 6.1

BETA 6.1
[server side only]
--------
[3.24.00]
- off center shooting fixed
- greatly improved nightvision
- can buy nightvision using the 'buyequip' command
- ammo bugs fixed
- 120 round limit for the mp5 and tmp
- prisoners are notified when someone escapes
- draw games eliminated, now scenario specific
- new TK 1 round "time-out" penalty 

commands:
---------
mp_autoteambalance 0/1
toggles the auto balancing of teams


BETA 6.0
--------
[3.10.00]

- added MAC-10 weapon
- added Steyr Aug weapon
- added new gametype: Assassination (as_x)
- added new gametype: Escape (es_x)
- added right and left handed weapons
- added new radar tracking for teammates
- re-added Night Vision Goggles
- added new Terrorist Snow player model
- added new CT French GIGN player model
- tweaked player speeds / acceleration
- added new radio commands
- redone mp5 model / animations
- added maps de_fang, es_jail, es_frantic,
  as_oilrig, as_riverside, cs_747
- updated previous maps


New Beta 6.0 Commands:
----------------------
+showradar (default) : Turns radar on.
-showradar : Removes radar from your screen.
nightvision : Bind this key to toggle NVG when purchased.


Misc 6.0 Notes:
---------------
Assassination Gameplay: One member of the CT team will serve as the VIP.
The object is to get the VIP safely to the pre-defined escape points. If he
dies, the CT's lose the round. If he makes it safely, the CT's win. VIP has
a unique skin, only carries a knife, and has ample body armor. Certain
weapons cannot be purchased by each team in this gameplay scenario.

Escape Gameplay: The T team starts out in a fortified location and must
"escape" to one of the pre-defined escape points. The CT's must exterminate
them before they can escape. The T's win the round once 50% of the team has
successfully escaped. They can also break into the armory to steal weapons,
or just get out of there. The two teams will switch roles after every 8
rounds of play.

After buying NVG, you toggle it on/off by using the "nightvision" command. Be
warned that the NVG will not be effective on every hardware setup. It may or not
work well for you.

To switch between right and left hand weapons, go to:
multiplayer > Customize > Advanced Options
There will be a checkbox for you to select the hand of your choice.


BETA 5.2
--------
[1.10.00]

- Fixed crashing bugs 
- Implemented a new lower bandwidth chasecam
- Prevented players from changing name when they're dead
- Fixed scoreboard not showing 20 players
- Show scoreboard at the end of the map rotation


BETA 5.0
--------
[12.23.99]

New Content:
- Added Benelli XM 1014 fully automatic shotgun
- New Hostage model and two new skins.
- SAS model added as a selectable CT
- Added maps cs_backalley and de_train
- Updated maps cs_station, de_nuke, de_dust, and de_prodigy
- New icons for HUD (money, weapons, armor, timer, C4, defuse Kit, scoreboard)
- Added buy zones, reload zones, hostage, and bomb target zones to HUD.
- an extensive help manual located at \half-life\cstrike\manual\index.htm.
- Verbose Auto-help
- added auto-id

Gameplay Changes:
- C4 is now an equipment item in slot 5 (to plant, select then hold down fire)
- C4 can only be planted in bomb delivery zone
- To defuse a bomb Counter Terrorists must target C4, press and hold the USE key
- CTs can defuse C4 without a defuse kit in 10 seconds
- CTs can defuse C4 with a defuse kit in 5 seconds 
- A progress meter is added showing CTs their progress defusing a bomb
- A progress meter is added showing Ts their progress planting a bomb (this takes 3 seconds)
- Defuse kit now an item which can be purchased - Nobody starts with a defuse kit
- Defusing bomb wins round for Counter Terrorists
- C4 can be dropped for other teammates
- Hostages are automatically rescued at hostage rescue zones
- Counter Terrorist and Terrorist teams are now labeled
- Individual frags can be toggled on or off
- Ghosts can be made visible to other ghosts (client defined)
- Pre-Round grace timer standard setting 6 seconds (server defined)
- Three observer modes: classic ghost, locked chasecam and freelook chasecam ( press jump to toggle)
- Auto-find teammate in observer mode (primary fire)
- New radio messages and organization of radio keys (standard, group and report messages)
- Can hear other players reloading
- Mission briefing added to maps (can also be invoked during round)


BETA 4.1
--------
[12.1.99]

[server side only release]
-team chat while dead works
-icon mixup for bomb/defuser fixed
-slightly less money given to losers
-allow Ts to pick up C4 if it's not planted in the proper spot (crouch)
-default C4 timer to 35 seconds
-toned down P228
-prevent players from buying stuff when they're dead by using aliases
-accuracies tweaked


BETA 4.0
--------
[11.5.99]

- Added Sig P228 pistol, and Steyr Scout sniper rifle
- Added new gameplay scenario involving C4 bombs
- tweaked firing system for all guns
- added High-Explosive (HE) grenades
- modified hostage rescue scenario (rescuing 50% of the hostages will result in a CT win)
- modified kick vote system (only 65% of a team is needed to kick vote someone off)
- loose guns are removed at the start of a round. (no more gun running)
- loser bonuses are increased to allow the losing team to stand a fighting chance
- altered money bonuses for rescuing hostages :
- added cs_station, de_nuke, de_dust, de_prodigy
- modified cs_ship, cs_siege, cs_docks, cs_tire, cs_facility
- automatic flashbang .wav added back
- new, closer rescue points added to cs_ship, cs_siege, cs_tire
- new ammo system, primary and secondary (less mind boggling)


BETA 3.1
--------
[9.16.99]

- Bullet penetration bug fixed
- Radio .wav's now have lower volume
- Removed automatic .wav's (death, flashbang)
- fixed MRAD_ENEMYSPOTTED error
- Disorientation system changed
- Added "ignoreradio" command to only ignore .wav's
- Flashbang Shrapnel altered


BETA 3.0
--------
[9.14.99]

- Added a knife weapon for those last resort situations
- Added a kevlar+helmet combination
- *GREATLY* improved hostage path AI
- Added concussion grenades which shoot out shrapnel as well as a bright flash
- Added a new weapon, the Fabrique Nationale P90 submachine gun
- Added a radio system
- Modified the scoreboard
- modified the shotgun


BETA 2.1
--------
[8.17.99]

- added new vesion of cs_assault (compatible w/ hlserver.exe)
- added scientist model for hlserver.exe
- added assault's proper sky
- fixed telefragging  (cs_alley will no longer telefrag)
- fixed dropweapon
- fixed those spurious 'player joined' messages
- changed Ak-47 price


BETA 2.0
--------
[8.13.99]

NEW Features :
- Three new guns added : {Sig SG-552 Commando , AK-47 , Desert Eagle}
- Added silencers to the USP .45 Tactical and the Colt M4A1
- Added a round timer which shows how much time is left in the round
- Added team scores which shows how many rounds a team has won
- Added Night Vision Goggles
- Added new entity for mappers to use (info_hostage_rescue)
- Optimized all the models for lower r_speeds!
- Ability to assign keys to all of the commands from the controls menu  
  (courtesy of cannelbrae of Gunman project)


BETA 1.2
--------
[7.20.99]

- 5 second "molasses period" at the start of all rounds to dissuade rushing tactics 
- kick option added
- Refined the prices for some of the gunS
- made the kevlar MUCH more effective (it now covers people's arms) 
- made jumping and shooting MUCH more inaccurate for all the guns
- added a $16,000 salary cap 
- tweaked the bonus money awards. 
- tweaked the flashbangs effectiveness


BETA 1.1
--------
[6.27.99]

- greatly improved server stability, crashes should be eliminated
- primary servers will now work with CS
- fixed the ammo and armour reset bugs
- balanced the economic system a bit
- added new firing mode for the glock18
- enabled 'mp_friendlyfire' command for server admins
- fixed map rotation
- adds two new maps: cs_assault & cs_desert
- cs_siege fixes
- cs_wpndepot fixes


BETA 1.0
--------
[6.19.99]
Features :

- weapons: usp, glock, shotgun, m4a1, mp5 navy, TMP, awp, G3/SG-1 & FN M249 PARA 
- hostage rescue scenario
- custom maps: cs_siege, cs_mansion, cs_wpndepot, cs_prison
cs_history.txt · Last modified: 2013/10/07 13:24 by ben